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Category: Object Oriented Programing (OOP)

Understanding Modifiers in Java

Understanding Modifiers in Java

Modifiers in Java are used to control the behaviour and accessibility of classes, methods, and variables. They define who can access certain parts of a program and how the components of the class behave. Modifiers are categorized into two main types: Access Modifiers and Non-Access Modifiers. Access modifiers determine the visibility of classes and their members, while non-access modifiers control aspects like immutability or the necessity of subclass implementation. Visit the detailed tutorial here. Access Modifiers In Java, access modifiers…

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Understanding Parameterized Functions in Java

Understanding Parameterized Functions in Java

In this tutorial, we will explore the concept of parameterized functions in a class by using a simple example of a Calculator class. This will help in understanding how to pass values (parameters) to a class and its methods, manage attributes, and perform operations such as addition, subtraction, and multiplication. We will walk through the code step by step to understand its structure and working. You can visit the detailed tutorial here. What is a Parameterized Function? A parameterized function…

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Constructors in Java: Types and Overloading Explained with Real-Life Examples

Constructors in Java: Types and Overloading Explained with Real-Life Examples

In Java, a constructor is a special type of method used to initialize objects. It is called automatically when you create an object using the new keyword. Key Features: Real-Life Analogy: Preparing a Car Before Driving Imagine you’re buying a new car. When you go to the dealership, you have a few choices: In Java, this is exactly what constructors do: Types of Constructors in Java Java provides two types of constructors: 1. Default Constructor (No-Argument Constructor) Think of this…

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Understanding Class and Its Components in Java

Understanding Class and Its Components in Java

A class is a blueprint or a template for creating objects. It defines the properties (attributes) and behaviors (methods) that an object of that class will have. Think of a blueprint for a house. The blueprint defines the layout, number of rooms, and overall structure of the house. When you build houses based on this blueprint, each house will have the same layout and structure. In programming, a class is like a blueprint for objects. It defines the properties and…

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Introduction to Object-Oriented Programming (OOP)

Introduction to Object-Oriented Programming (OOP)

Object-Oriented Programming, or OOP, is a way of writing programs by focusing on real-life objects. In the real world, everything we deal with is an object, such as a car, a book, or a student. Each of these objects has certain features and can perform specific actions. In OOP, we try to represent these features as attributes and the actions as functions. The detailed tutorial can be visited here. This programming style helps us organize our code in a way…

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