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Tag: OOP

Difference between Method/Function Overloading and Overriding (Polymorphism)

Difference between Method/Function Overloading and Overriding (Polymorphism)

Polymorphism, a foundational concept in object-oriented programming (OOP), allows methods or functions to process objects differently based on their data type or class. In Java, polymorphism enables one interface to be used for a general class of actions, allowing a program to behave dynamically depending on the context. This tutorial explains polymorphism, covers its types and benefits, and illustrates its implementation in Java. What is Polymorphism? Polymorphism, from Greek words meaning “many forms,” refers to the ability of an object…

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Classes and Their Relationships: Modeling Real-World Entities and Interactions

Classes and Their Relationships: Modeling Real-World Entities and Interactions

In object-oriented programming (OOP), one of the fundamental steps is identifying classes and defining the relationships between them. Classes are used to model real-world entities, while relationships define how these entities interact. This tutorial will explain the process of identifying classes and their relationships, focusing on real-world examples and applying the principles from the previous tutorials on OOP, similar to the Car and Driver example used earlier. 1. Identifying Classes Classes are blueprints for objects, representing entities in the real…

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A Detailed Tutorial on Destructors in Object-Oriented Programming

A Detailed Tutorial on Destructors in Object-Oriented Programming

In object-oriented programming (OOP), managing memory and system resources is a critical task. When we create objects in a program, they occupy memory, and when they are no longer needed, that memory needs to be freed up. This process of releasing resources after their use is typically handled by destructors in many programming languages like C++. However, Java manages object cleanup differently. In this tutorial, we’ll explore how destructors work in languages like C++, and how Java manages resource cleanup…

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Function Overloading in Java (Polymorphism): A Detailed Explanation

Function Overloading in Java (Polymorphism): A Detailed Explanation

Function overloading is an important feature in Java that allows a class to have multiple methods with the same name but different parameter lists. This means that a method can be defined several times with different types or numbers of parameters. The key point to understand is that the method’s signature, which includes the method name and its parameter list, determines which method will be called at runtime. Visit the detailed tutorial here on OOP. The primary benefit of function…

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Constructors in Java: Types and Overloading Explained with Real-Life Examples

Constructors in Java: Types and Overloading Explained with Real-Life Examples

In Java, a constructor is a special type of method used to initialize objects. It is called automatically when you create an object using the new keyword. Key Features: Real-Life Analogy: Preparing a Car Before Driving Imagine you’re buying a new car. When you go to the dealership, you have a few choices: In Java, this is exactly what constructors do: Types of Constructors in Java Java provides two types of constructors: 1. Default Constructor (No-Argument Constructor) Think of this…

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Understanding Class and Its Components in Java

Understanding Class and Its Components in Java

A class is a blueprint or a template for creating objects. It defines the properties (attributes) and behaviors (methods) that an object of that class will have. Think of a blueprint for a house. The blueprint defines the layout, number of rooms, and overall structure of the house. When you build houses based on this blueprint, each house will have the same layout and structure. In programming, a class is like a blueprint for objects. It defines the properties and…

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Introduction to Object-Oriented Programming (OOP)

Introduction to Object-Oriented Programming (OOP)

Object-Oriented Programming, or OOP, is a way of writing programs by focusing on real-life objects. In the real world, everything we deal with is an object, such as a car, a book, or a student. Each of these objects has certain features and can perform specific actions. In OOP, we try to represent these features as attributes and the actions as functions. The detailed tutorial can be visited here. This programming style helps us organize our code in a way…

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