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Category: Object Oriented Programing (OOP)

Composition and Aggregation in Java

Composition and Aggregation in Java

In Java, composition and aggregation define relationships between classes, allowing us to model real-world scenarios by linking objects within a program. These relationships enable classes to work together without being hierarchically dependent on each other, unlike inheritance. Here, we’ll explain these relationships with examples and scenarios for clear understanding. You can visit the detailed tutorial here. 1. Composition in Java Composition represents a strong relationship between two classes. If an object (child) is a part of another object (parent), and…

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Difference between Method/Function Overloading and Overriding (Polymorphism)

Difference between Method/Function Overloading and Overriding (Polymorphism)

Polymorphism, a foundational concept in object-oriented programming (OOP), allows methods or functions to process objects differently based on their data type or class. In Java, polymorphism enables one interface to be used for a general class of actions, allowing a program to behave dynamically depending on the context. This tutorial explains polymorphism, covers its types and benefits, and illustrates its implementation in Java. What is Polymorphism? Polymorphism, from Greek words meaning “many forms,” refers to the ability of an object…

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Classes and Their Relationships: Modeling Real-World Entities and Interactions

Classes and Their Relationships: Modeling Real-World Entities and Interactions

In object-oriented programming (OOP), one of the fundamental steps is identifying classes and defining the relationships between them. Classes are used to model real-world entities, while relationships define how these entities interact. This tutorial will explain the process of identifying classes and their relationships, focusing on real-world examples and applying the principles from the previous tutorials on OOP, similar to the Car and Driver example used earlier. 1. Identifying Classes Classes are blueprints for objects, representing entities in the real…

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A Detailed Tutorial on Destructors in Object-Oriented Programming

A Detailed Tutorial on Destructors in Object-Oriented Programming

In object-oriented programming (OOP), managing memory and system resources is a critical task. When we create objects in a program, they occupy memory, and when they are no longer needed, that memory needs to be freed up. This process of releasing resources after their use is typically handled by destructors in many programming languages like C++. However, Java manages object cleanup differently. In this tutorial, we’ll explore how destructors work in languages like C++, and how Java manages resource cleanup…

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Understanding Static Data Members and Functions in Java

Understanding Static Data Members and Functions in Java

In Java, static data members (class variables) and static methods (class methods) are integral concepts when designing classes. These elements allow a class to share data and behavior across all instances, making them valuable tools for handling shared resources or utility functionality. In this tutorial, we’ll explore their usage and implications in class design. Visit the detailed tutorial on Object Oriented Programing in Java. Static Data Members in Java A static data member belongs to the class rather than an individual…

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Function Overloading in Java (Polymorphism): A Detailed Explanation

Function Overloading in Java (Polymorphism): A Detailed Explanation

Function overloading is an important feature in Java that allows a class to have multiple methods with the same name but different parameter lists. This means that a method can be defined several times with different types or numbers of parameters. The key point to understand is that the method’s signature, which includes the method name and its parameter list, determines which method will be called at runtime. Visit the detailed tutorial here on OOP. The primary benefit of function…

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Understanding Modifiers in Java

Understanding Modifiers in Java

Modifiers in Java are used to control the behaviour and accessibility of classes, methods, and variables. They define who can access certain parts of a program and how the components of the class behave. Modifiers are categorized into two main types: Access Modifiers and Non-Access Modifiers. Access modifiers determine the visibility of classes and their members, while non-access modifiers control aspects like immutability or the necessity of subclass implementation. Visit the detailed tutorial here. Access Modifiers In Java, access modifiers…

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Understanding Parameterized Functions in Java

Understanding Parameterized Functions in Java

In this tutorial, we will explore the concept of parameterized functions in a class by using a simple example of a Calculator class. This will help in understanding how to pass values (parameters) to a class and its methods, manage attributes, and perform operations such as addition, subtraction, and multiplication. We will walk through the code step by step to understand its structure and working. You can visit the detailed tutorial here. What is a Parameterized Function? A parameterized function…

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Constructors in OOP

Constructors in OOP

In Java, a constructor is a special type of method that is used to initialize objects. It is called when an instance of a class is created. The main purpose of a constructor is to set initial values for the object’s fields (variables). Think of it as a way of setting up your object when it is first created, similar to preparing a car before driving it. Key Features of a Constructor Why Use a Constructor? Imagine you want to…

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Understanding Class and Its Components in Java

Understanding Class and Its Components in Java

A class is a blueprint or a template for creating objects. It defines the properties (attributes) and behaviors (methods) that an object of that class will have. Think of a blueprint for a house. The blueprint defines the layout, number of rooms, and overall structure of the house. When you build houses based on this blueprint, each house will have the same layout and structure. In programming, a class is like a blueprint for objects. It defines the properties and…

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